when circuits attack

Glitch Labcoats by Nukeme and UCNV

Glitch Labcoat by Nukeme and UCNVGlitch Labcoat by Nukeme and UCNVGlitch Labcoat by Nukeme and UCNV
I arranged a swap with Nukeme and UCNV: a couple of glitched throws for a glitched labcoat.

The package arrived today and to my surprise they sent me both…

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2014 http://wp.me/s1HqyJ-2014


Happy New Year!

2013 was a busy year and I’m just now getting caught up on posting here.

Year of the Glitch turned two this year and will continue to be a platform for exploring my experiments in digital art.

More recently, I’ve been getting into…

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Infected Blankets @ GlitchTextiles.com

The complete genome of the H1N1 influenza strain, translated into a colorful woven mosaic, where each pixel represents the coding for a single amino acid.

Nucleotides are assigned binary values:

Every three nucleotides is assigned to a pixel (2-bits per RGB channel).

Red/Blue Shuffle

Red/Blue Shuffle

Compression Test



Ya feelin’ the chill of winter yet?

For ONE DAY ONLY, I’m bringing back the 2012 designs.

Ordering as a gift? You MUST order TODAY (December 6th) to receive by Christmas.

10% off using 2013WINTER10

$50 off orders $250+ using 2013WINTER50

Stay Warm!


Datamosh Test Sequence 01 from Phillip Stearns on Vimeo.


Stock 3D models available within 123D Sculpt by Autodesk (for iPad) were exploded by exploiting a mesh pinching and flattening bug. Video source material was generated within 123D Sculpt and exported. Datamoshing was performed using AviDeMux 2.5.4 for MacOSX. Databending was performed using HexFiend 2.1.1

Scanning Veil Test 01 from Phillip Stearns on Vimeo.

Video Source: An image of a sunset was scanned top to bottom, one row of pixels at a time. Individual video frames were created from each row of pixels in the image by first mirroring, then stretching them to the full height of the frame. The frames were then animated in sequence at 15fps.

Audio Source: Each row of pixels was exported as a string of 8bit RGB values. A file containing the RGB pixel data was rendered as 24bit floating point audio (each pixel rendered as an audio sample). The final exported audio playback rate was matched to the video (playback sample rate was adjusted only).


Feeling a bit chilly these days as winter sets in? Cozy up with your eReader or mobile device and wrap yourself in a warm knit or woven throw designed from digital binaries, hallucinating/dreaming digital cameras, and other electronic oddities.

Winter discount codes will help you stay warm for less:

2013WINTER10 for 10% off all orders

2013WINTER50 for $50 off orders over $250

Order here: http://glitchtextiles.com

(Source: yearoftheglitch)

Daniel Temkin: Glitchometry Triangles #1 (2013) from Phillip Stearns on Vimeo.

Video generated by scanning Glitchometry Triangles #1 (2013) by Daniel Temkin from left to right one pixel at a time and stretching the single vertical strip of pixels to the full width of the frame. Frames are animated at 30fps. Sound is generated by reading the pixel values of each strip from top to bottom to produce a raw binary file of interleved RGB values (8bits per channel). The raw file was then audified as an 8bit unsigned mono audio file and time shifted (by altering the playback sample rate) to match the length of the animation.

source: danieltemkin.com/Glitchometry/