Stock 3D models available within 123D Sculpt by Autodesk (for iPad) were exploded by exploiting a mesh pinching and flattening bug. Video source material was generated within 123D Sculpt and exported. Datamoshing was performed using AviDeMux 2.5.4 for MacOSX. Databending was performed using HexFiend 2.1.1
Video Source: An image of a sunset was scanned top to bottom, one row of pixels at a time. Individual video frames were created from each row of pixels in the image by first mirroring, then stretching them to the full height of the frame. The frames were then animated in sequence at 15fps.
Audio Source: Each row of pixels was exported as a string of 8bit RGB values. A file containing the RGB pixel data was rendered as 24bit floating point audio (each pixel rendered as an audio sample). The final exported audio playback rate was matched to the video (playback sample rate was adjusted only).
Video generated by scanning Glitchometry Triangles #1 (2013) by Daniel Temkin from left to right one pixel at a time and stretching the single vertical strip of pixels to the full width of the frame. Frames are animated at 30fps. Sound is generated by reading the pixel values of each strip from top to bottom to produce a raw binary file of interleved RGB values (8bits per channel). The raw file was then audified as an 8bit unsigned mono audio file and time shifted (by altering the playback sample rate) to match the length of the animation.